﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TimScripts.BF4Rcon
{
    public class PlayerKillEventArgs : EventArgs
    {
        public Player Killer { get; private set; }

        public Player Victim { get; private set; }

        public string Weapon { get; private set; }

        public bool IsHeadshot { get; private set; }

        public PlayerKillEventArgs(Player killer, Player victim, string weapon, bool isHeadshot)
        {
            Killer = killer;
            Victim = victim;
            Weapon = weapon;
            IsHeadshot = isHeadshot;
        }
    }
}
